Cornering Strategy with Mere Pawns
The main goal in chess is to checkmate the enemy king. This may seem an impossible task with only 2 pawns and a king to do the job, but miracles do happen a lot in the game. We may consider this strategy for a checkmate.
The key to successfully checkmating the enemy king with only a king and two pawns is to consolidate. Always keep the 3 pieces close together. One of the best ways to group them so is to place a pawn right in front of the king and the other one directly to the king's side. To advance we move the side pawn first so that it occupies the same row as the pawn in front our king. Then we advance the pawn in front our king. And then we advance the king. And so on. This keeps the 2 pawns well supported.
As we keep advancing the enemy king gets trapped. Soon, when the enemy king is stuck at the edge with our pawns directly in front it—one pawn checking it—our checkmate succeeds. At first, the enemy has no choice but to try to disrupt the formation. The enemy's only chance is to break up the formation and try to capture at least a pawn.
With only one pawn it would be easy for the opponent to work out a stalemate. The enemy king needs only to stay on an edge or side square, keeping our pawn directly in front of it. When they all get to the edge the enemy king is trapped but not checked. Thus, a stalemate.
By mastering this strategy for a checkmate and keeping the two pawns and king intact, the play won't deteriorate into a stalemate. The king is likely to stand close by to try to capture a pawn but when it sees the futility of its intention it will soon sail away. If it sticks to the formation the checkmate happens sooner with mere pawns. If it tries to escape, then the checkmate would have to be done by converting the pawns into a queen and a rook.
It will be impossible to checkmate the enemy king with only a king and a pawn—unless we convert it to a queen later. Thus, having two pawns is better than just having one during a near-end play.
A strategy for a checkmate is possible with two pawns without waiting for a conversion. This makes winning simpler and more possible within 12 moves.
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